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PostPosted: Wed Nov 14, 2007 11:47 pm 
Renegade Spaceman!!!
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My most recent piece

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...I start to think...and then I sink...into the paper...like I was ink...


Last edited by Jettison on Sat May 24, 2008 10:42 pm, edited 1 time in total.

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PostPosted: Thu Nov 15, 2007 3:56 am 
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i love the linework. pristine!
there's some anatomy problems but they don't matter because this guy's got an awesome silhouette.

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PostPosted: Thu Nov 15, 2007 9:32 am 
Miniature Blaster
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Yeah, definately nice line-work, really solid. Loviiing the expression -- the weighting there is perfect and his expression looks great. And theeen the background really works well imo, nice smooth colors. What did you use for that?

Only two crattacks from me -- first impression I had of the of the cape was that it appeared super-thick -- the weightlessness the pose suggests wasn't translating for me too well. It seems like it comes away from the shoulder area pretty thick, and then the ends seem a little tail-like. Then there is some dischord between the muscules and build of either arm -- one looks about double the size of the other, shoulder included. Those two things aside, really chouette.


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PostPosted: Thu Nov 15, 2007 1:56 pm 
Renegade Spaceman!!!
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Thanks for the helpful tips guys!

The background (inside that frame behind his head) is a MAC stock desktop...I realized the arm/anatomy issue also.....smacks self in head....thanks for looking though!

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PostPosted: Thu Nov 15, 2007 3:58 pm 
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anatomy issues aside (his left arm is super wonky), i have a few questions:

what's the deal with the image logo?

why is a character named flash mercury dressed like a lizard? i'd like some backstory on this.


i feel that the highlights on the cape make it feel thick; more like rubber than fabric.

some details are lost due to the color - especially noticable in his right hand.

you also probably could've left out the crinkled paper texture under the halftone, but that's just a personal nitpick.


otherwise, i like the pose, and the facial expression. post more stuff.


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PostPosted: Sat Nov 17, 2007 1:15 am 
Renegade Spaceman!!!
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DRAM-

That is Flash Mercury...He's a character Erik Larsen created when he was a little kid....he eventually eveloved into Savage Dragon....but Erik has recently re-introduced the character into the book. I just love the idea that he is using something from his childhood as part of his book....and I love trying to make that goofy costume look serious and cool.

thanks for feedback!

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 Post subject: Re: Jettison's art
PostPosted: Sat Nov 17, 2007 6:30 am 
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 Post subject: Re: Jettison's art
PostPosted: Sat Dec 08, 2007 4:18 pm 
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...I start to think...and then I sink...into the paper...like I was ink...


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 Post subject: Re: Jettison's art
PostPosted: Wed Dec 19, 2007 12:35 pm 
Renegade Spaceman!!!
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Turtle Power -

T.U.R.T.L.E. POW-ER

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PostPosted: Fri Dec 21, 2007 5:48 pm 
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...I start to think...and then I sink...into the paper...like I was ink...


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PostPosted: Fri Dec 21, 2007 7:27 pm 
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Horridus

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PostPosted: Sat Dec 22, 2007 3:39 am 
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:lol:

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PostPosted: Sun Dec 30, 2007 10:37 pm 
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100% digital photoshop, done with my Wacom Cintique tablet

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PostPosted: Fri Mar 21, 2008 1:20 pm 
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PostPosted: Fri Mar 21, 2008 9:36 pm 
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PostPosted: Sat May 24, 2008 10:41 pm 
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PostPosted: Sun Jun 29, 2008 8:23 pm 
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PostPosted: Tue Aug 05, 2008 1:46 pm 
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PostPosted: Fri Jan 02, 2009 3:18 am 
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PostPosted: Fri Jan 02, 2009 4:13 am 
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about last post

When we run, arms tend to go oposite with legs, i mean, right leg front - left arm front. it can take the beliavility of the piece if you do it wrong, except if the character has his own running style haha

in this case i think you go safe, mostly because you stylized everything there, so it went in subjetive path where you just see the essence of it and ignores the rest. but if we get technical his running is weird and not natural.

cool stuff.

overall, your best pieces are the ones that aren't overcharged with information. like when cooking you add too many spices, you have to balance it to have a better result, with the same intention and meaning.


other than that, i'm sorry about not replying to your posts before, i've seen your work and i thought i already replied to it, nice works man.

thanks for not stopping posting and keep doing it

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PostPosted: Sat Jan 03, 2009 8:33 pm 
Renegade Spaceman!!!
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Thanks for taking the time! I really appreciate your comments, and I will give them definite thought. Yeah, that last piece I did all on the tablet, and I was really aiming for something weird and unnatural, not to say I'm defending his running posture, you are right. I think had I paid more attention to his arms and legs, the piece would have been a bit more effective....

I'm taken with your comment about my better pieces being the ones that 'aren't overcharged with information'. Any examples? Sometimes I just get a little out of hand I guess, a bit more focus on my part would probably help....I usually get to a certain pint in a piece and then rush the remainder of it.....must focus on my patience a bit more I guess!

Once again, I appreciate your comments! Thanks for sharing!

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PostPosted: Sat Jan 03, 2009 11:14 pm 
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i'm glad they were useful!

about the overcharge thing, don't stress with what i said, i don't want to stop your own development, forget that and let me elaborate my intention more.

i was talking about this piece

Image

i'm not saying by any mean that this one is wrong,because is really cool, is just that your other pieces, such as the ones with Flash Mercury or Savage Dragon, are more effective than this when it comes to instant message and stronger in composition and colour wise.

my intention here is to push you more on those kind of pieces, because i think you're keeping it safe and that you have to get out of that confort zone because you can obviously can do way better than that, try not to rush like you said, and enjoy it!

Like Vidar says (and it's a quote i will keep with me for life)

Vidar wrote:
Never make something that doesn't blow yourself away

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PostPosted: Mon Jan 05, 2009 12:51 am 
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Vidar wrote:
Never make something that doesn't blow yourself away


I like that....I'll USE that.

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PostPosted: Fri Feb 06, 2009 9:07 pm 
HYPER BATTLE MODE X!!!
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Looking at these I definitely agree with what Dan is saying, stronger composition and better color choices could really make you work shine. Everything else looks great, when your good, your good.

I really think some better choices in the color department could d your work wonders, at the moment your color choices are making your work look a little flat. The coloring is good, just need to work those choices.

Keep at it man!

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PostPosted: Sat Feb 07, 2009 2:00 am 
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http://www.redbubble.com/people/jettison/t-shirts/2254681-1-antimatter-for-breakfast

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http://www.redbubble.com/people/jettison/t-shirts/2255622-1-nahani-the-beast-man

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http://www.redbubble.com/people/jettison/t-shirts/2260647-1-bass-cadet

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http://www.redbubble.com/people/jettison/t-shirts/2260984-1-carapace

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PostPosted: Thu Mar 12, 2009 6:11 pm 
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The Bass Cadet

Get LIFTED.

http://www.redbubble.com/people/jettison/t-shirts/2727274-1-the-bass-cadet

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PostPosted: Tue Aug 18, 2009 4:59 pm 
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PostPosted: Thu Aug 20, 2009 12:39 am 
SPECIAL LEVEL ONE!
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haha GO KRANG!!! so cool!

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PostPosted: Sat Aug 22, 2009 7:23 pm 
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alright dude


your anatomy


you're almost there. almost.
its so close to being spot on.
you definitely look like you got a clear understanding of where and what the muscles are.
what seems to be loosing it for me is the application of the knowledge through your style.
it could be just how you draw them, whether being through choice or habit, but your style is making the anatomy look wonky in some places.
i think probably the best advice i could give you at this point, is redrawing anatomical studies.
i think the best is drawing through an anatomy book (there should be a thread in talk art with a good list of books), and draw exactly what you see.
dont style it at all.
get it down in your head of exactly how everything works in real life, then when you are super comfortable with the knowledge, style the fuck out of it.
rules are meant to be broken
but you need to know the rules first.
if you want to stay within styled artists because its more excessable, id recommend jim cheung, olivier coipel, and ivan reise to look at.
ivans anatomy is spot on, jim is a fresh take, and olivier shows exactly how a real person would look.

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